
I found incredible jarring how there was barely any consequences when we got top secret information, it would be a lot better if we did find what we were looking for, but right before we escape, we meet someone of importance who finds out what were our plans, but we still manage to escape. When Sayu said: "If something goes wrong, please come rescue me" I was legit expecting that Sayu wouldn't return, and we would have to infiltrate ourselves to break her out, in a fun bit of gameplay where we sneak past waves of guards without being detected, and once we do find Sayu, before we get to break her out, we see that she hid the documents she stole, and it turns out there's nothing of use, and now before we go, we must get to the right documents ourselves, with the help of Sayu. Also, the fact that Sayu just grabbed random documents and it just so happens that it was exactly what we needed, is. Not to mention the worst part of all: When we need a fucking comically enormous firework, we go to Yoimiya, and she just happens to have a fucking comically enormous firework, and we just bid her goodbye, just like that, it was ridiculous. Like, there was no substance to that part, it didn't felt natural, it felt like a chore: "Go get Sayu", "Go get the Fireworks", "Go place the fireworks", "Run the fuck away from there", also, everything is hand fed to us, we just met Sayu and she had no problem being okay on infiltrating the most heavily guarded place in all of Inazuma, looking for documents that, if she was caught with them, she'd be executed for literal treason, and all that for a guy she just met. To me, that was the lowest point in the Inazuma Chapter III. What if it's the same for the Shogun? What if she also has a good reason for that? What if visions are equally dangerous, but that's a problem that is only obvious to the eyes of divine? Creating little doubts like that within a narrative are very important when the stakes get higher and higher.Īlso, I'm surprised you didn't rewrite the part where we're supposed to help Sayu infiltrate Tenshukaku, with the help of Ayaka, Thoma and Yoimiya. In that point of the story, we don't know why the Shogun is confiscating visions, but from this rebellion, we can think a bit deeper: Delusions are obviously dangerous, they drain your life energy, and while they are as powerful as visions, Kokomi is on the right to take them! So. And that, would be a good motivation to incite rebellion within the resistance, drawing a parallel between Kokomi and Raiden. Why does Kokomi, the one who gave us these weapons of incredible power, now wants to take them away from us? Why now? Because a close friend to her close friend died? What about all the other who died due to their delusions? What about the battles? We used to barely stand a chance if it wasn't for Kokomi's genius, now we finally have a chance to fight back, we will not give our delusions away, not until the Shogun fall.

GENSHIN IMPACT OMNIPRESENCE OVER MORTALS FULL
When she began to confiscate delusions, soldiers were mad and still wanted to cling to their weapons knowing full well their consequences, but in the game, Kokomi just sent Gorou to deal with it and nothing came out of the situation.Īnd to be honest, I think it'd be interesting if a rebellion within the resistance happened due to the order to seize all delusions.

As a fellow writer, this is good, really good! Basically everything I wished to see in the quest, but I do have some suggestions:įirst, it would be really cool if you had drawn a parallel between Kokomi and the Shogun.
